GOAL: Reach the far end of each level without hitting any ghosts. Light and 3D audio are your friends.

Controls: WASD to move, Mouse to move camera

DISCLAIMER: This is a quickly built project made following a game design assignment at the Cologne Game Lab. We were tasked with building a sequence of five levels of increasing difficulty by only changing a single gameplay variable. For this game, I chose the player's flashlight.

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Download
WIN.zip 20 MB