Ghost House
GOAL: Reach the far end of each level without hitting any ghosts. Light and 3D audio are your friends.
Controls: WASD to move, Mouse to move camera
DISCLAIMER: This is a quickly built project made following a game design assignment at the Cologne Game Lab. We were tasked with building a sequence of five levels of increasing difficulty by only changing a single gameplay variable. For this game, I chose the player's flashlight.
Status | Prototype |
Platforms | HTML5, Windows |
Author | Fring Frang |
Genre | Survival |
Made with | Unity |
Tags | First-Person, Horror |
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WIN.zip 20 MB